Development on your terms
How can we help you:
- Turnkey game
- Live-ops and component development
- 2D and 3D assets
- Prototyping
- Porting
- Custom white-label game development
- Co-development
- A unique case
Our projects
Deadstate
In-house
- Custom White-Label: we can build a version of this game under your brand, using our product, technology and pipeline.
- Unity
- Steam
- Android
A midcore squad battler with strategy elements for mobile in a zombie apocalypse setting.
Deadshot Brigade
In-house
- Custom White-Label: we can build a version of this game under your brand, using our product, technology and pipeline.
- Unity
- Android
A co-op top-down shooter for mobile in a zombie apocalypse setting.
Underground Nomads
In-house
- Unity
- Steam
A strategy game with time-management elements for PC (Steam) in a dieselpunk setting, with dwarves as the main heroes.
Lord of the Tiles
Commissioned
- Custom White-Label: we can build a version of this game under your brand, using our product, technology and pipeline.
- Unity
- Steam
- iOS
- Android
- HTML5
A cozy strategy game between a clicker and an idle game for mobile, HTML5 and PC (Steam) in a lighthearted fantasy setting.
Hellwatch
In-house
- Unity
- Steam
- HTML5
A co-op roguelike for PC (Steam) and HTML5 in a dark fantasy setting with black humor.
Exowar
In-house
- Unity
- Steam
- HTML5
A PvP top-down shooter for HTML5 and PC (Steam) in a combat robot setting.
Dead.io
Commissioned
- Unity
- Android
A co-op roguelike top-down shooter for mobile in a zombie apocalypse setting.
Hired Force
In-house
- Unity
- Android
- HTML5
A PvP tactics game with time management, collecting and card battles for HTML5 and mobile in a modern warfare setting.
Break the Frontier
In-house
- Unreal Engine
- Steam
A PvP/PvE tug-of-war strategy game for PC (Steam) in a classic fantasy setting.
Prototype stage.
Hotel
In-house
- Custom White-Label: we can build a version of this game under your brand, using our product, technology and pipeline.
- Unity
- Android
- HTML5
A cozy tycoon about growing a hotel, for HTML5 and mobile, in a casual setting.
Survival Tycoon
Commissioned
- Unity
- Android
- HTML5
A clicker strategy game with idle mechanics for mobile and HTML5 in a post-apocalyptic setting.
Raft Quest
Commissioned
- Unity
- Android
A casual survival game for mobile.
When to bring us in
- IdeaGame design, concept art, estimate
- PrototypePlayable prototype in 4 to 8 weeks
- ProductionCode, art, animation, UI
- ReleaseOptimization, ports, store launch
- Live opsUpdates and live ops
Turnkey game
We take the game from idea to release and support. One team, one point of accountability.
Live-ops and component development
Live-ops, standalone systems and features for your game, plus post-launch support and updates.
2D and 3D assets
Characters, environments, UI and animation to your art guide, inside your pipeline.
Prototyping
A playable prototype to test the idea or pitch it to a publisher.
Porting
We move your project to Unity from other engines without losing gameplay or performance.
Why teams choose us
Exactly what you asked for
Like a surgical instrument: we solve the task you set, with no improvising on your budget. We suggest ideas, we never smuggle them in.
A transparent estimate and contract
An estimate with milestones before work starts, and strict adherence to the contract. If the scope changes, we agree first and build second.
A product team ourselves
We make our own games, so we know what developers need: clean code, a clear handover, predictable dates.
In every contract
- Full rights transferCode, art and source files are yours. Rights are transferred by contract.
- NDA on all workSigned before we discuss details. We never show your project without consent.
- A report for every taskFor every piece of work: what was done, how long it took, what comes next.
About the studio
We are an established game development studio from Kyrgyzstan, founded as a place where professionals from all over the world want to work. We have come a long way, across many platforms and projects of every scale.
Our greatest asset is well-run management, refined processes and a genuine love for what we do. Every project, our own or a partner's, is a chance to show what we can do. We are experienced enough to take on any task and flexible enough to solve it efficiently. We believe the best games are born where creativity, discipline, professionalism and passion meet, and we know how to fit all of that into clear deadlines.
AntonCTOPeople sometimes ask if we build the perfect architecture. Honestly, there's no such thing. A game is a living product, and it often changes faster than any other kind of software. So we build systems that are flexible, scale well and are easy to change.12 years in development
AkopHead of ArtMaking games is, above all, bringing imagination to the screen. We aim for worlds that turn out better than anyone imagined.18 years drawing for games
NikolayProducerTo me, what matters most in any game is that elusive thing we call fun. It's the main goal on every project, because that is usually what commercial success comes down to.12 years making games
ArseniyUI LeadEvery interface element and every click should make things easier without the player noticing, and every line of text and every image should add to the game. The best UI is the one players never have questions about.19 years designing game interfaces
AlexeyCEOWe're not a family, and we're not a hobby club. We're a team of professionals, like a sports team: everyone knows their job and keeps the whole game in view.16 years in game development
Founded in 2022
Working together since 2017

Partners
- Skytec Games
- IT Park Uzbekistan
- JustMoby
- Matryoshka Games
- High Technology Park Kyrgyz Republic
- Overturn Studio